UI/UX Design

Course Overview

  • Duration: 12 Weeks (3 Months)
  • Primary Tool: Figma (Industry Standard)
  • Format: 100% Online (Video Lessons + Practical UI Challenges + Portfolio Reviews)
  • Final Output: Two polished, high-fidelity case studies (Mobile App & Web Dashboard).

Month 1: The Visual Foundations of UI

Focus: Mastering the tools and the “Laws of Sight”

  • Week 1: UI vs. UX & The Figma Workspace
    • Topics: Defining UI/UX; Figma interface (Frames, Layers, Boolean operations); Auto Layout fundamentals.
    • Activity: Designing a “Single Button” to master states (Hover, Active, Disabled).
  • Week 2: Visual Hierarchy & Gestalt Principles
    • Topics: Scale, Contrast, Proximity, and White Space; How the human eye scans a screen (F-pattern and Z-pattern).
    • Activity: Redesigning a “cluttered” landing page section using only black and white.
  • Week 3: Typography for Screens
    • Topics: Choosing typefaces; Kerning/Leading; Creating a 1.250 (Major Third) Type Scale; Accessibility (WCAG 2.1).
    • Activity: Designing a text-heavy mobile article screen with perfect readability.
  • Week 4: Color Theory & Modern UI Styles
    • Topics: Color Psychology; The 60-30-10 rule; Neumorphism vs. Glassmorphism vs. Flat Design; Creating a semantic color palette.
    • Activity: Applying a high-conversion color palette to a Fintech app mockup.

Month 2: Component Architecture & Design Systems

Focus: Building scalable, professional-grade interfaces

  • Week 5: UI Elements & Iconography
    • Topics: Input fields, dropdowns, toggles, and sliders; Icon grids and pixel-perfect strokes; Using SVG libraries.
    • Activity: Creating a custom 12-icon set in Figma from scratch.
  • Week 6: Advanced Auto Layout & Responsive Design
    • Topics: Constraints; Resizing rules (Fill vs. Hug); Mastering the 8pt Grid System; Mobile-first vs. Desktop-first design.
    • Activity: Turning a static desktop hero section into a fully responsive mobile component.
  • Week 7: Design Systems & Components
    • Topics: Creating Reusable Components; Variants vs. Component Properties; The “Atomic Design” methodology.
    • Activity: Building a “Mini Design System” for a fictional Travel App (Buttons, Inputs, Cards).
  • Week 8: Prototyping & Motion UI
    • Topics: Smart Animate; Micro-interactions (Heart likes, pull-to-refresh); Designing for “delight”; User flows.
    • Activity: Creating a high-fidelity “Onboarding Flow” with smooth transitions.

Month 3: UX Logic, Projects, and Portfolio

Focus: Putting it all together and going professional

  • Week 9: Lean UX for UI Designers
    • Topics: User personas; Information Architecture (IA); Wireframing (Low-fi to Hi-fi); Accessibility audits.
    • Activity: Creating a sitemap and wireframe for a “Sustainable Shopping” e-commerce app.
  • Week 10: Capstone Project Part 1 (The Mobile Experience)
    • Topics: Deep dive into iOS/Android Human Interface Guidelines; One-handed navigation; Gestural UI.
    • Activity: Designing three core screens of a mobile app with full interactivity.
  • Week 11: Capstone Project Part 2 (The Web Dashboard)
    • Topics: Data Visualization (Charts and Tables); Complexity management; Dark Mode vs. Light Mode toggles.
    • Activity: Designing a complex “SaaS Dashboard” with a focus on data clarity.
  • Week 12: The Portfolio & Developer Handoff
    • Topics: Case study storytelling; Using Dribbble/Behance/Loom; Exporting assets for developers (Inspect tool).
    • Activity: Finalizing your Figma file for handoff and launching your online portfolio.

Tools Provided to Students

  • Premium UI Kit: A base set of components to speed up initial learning.
  • Cheat Sheets: Shortcuts for Figma, WCAG Contrast ratios, and Grid templates.
  • E-Book: “The UI Designer’s Guide to Typography.”

Key Learning Outcomes

  1. Technical Expertise: Mastery of Figma’s advanced features (Auto Layout, Variants).
  2. Visual Maturity: Ability to create “Dribbble-worthy” designs that are actually functional and accessible.
  3. Process Mastery: Understanding how to take a project from a rough sketch to a developer-ready prototype.
Course Fee 10000/- INR
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